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Tuesday, November 23, 2010

Review: King of Fighters 2002 Ultimate Match Delivers Knockout Action

KOF2K2select

The King of Fighters 2002 Ultimate Match doesn’t promise much beyond a nostalgic 2-D fighting experience, but it certainly packs a wallop.

The cumbersome name deserves an explanation. After publisher SNK Playmore stopped producing annual editions of its premier fighting-game franchise, it kept King of Fighters in the public eye by revamping older games in the series. Thus, this is not a 2002-vintage game but a 2009 remake of it.

If you’re following along, that means that this Xbox Live Arcade downloadable title, released Nov. 3, is a port of a port of an upgrade of an 8-year-old game, and one that certainly looks its age. While you have numerous options to tweak the game’s graphics, they boil down to two basic choices: blocky pixels or smeared colors.

What the game lacks in visual polish, it attempts to make up for in sheer volume. There are a mind-boggling 66 characters to choose from in Ultimate Match, and even though there are more than a few clones (sometimes literally) on the roster, this is still a staggering number of options.

These characters brim with personality. The game may not have a story, but a bevy of pre-fight animations add depth to the experience. For example, whenever rivals Kyo Kusanagi and Iori Yagami face off, a unique pre-fight animation plays in which they hold their burning hands aloft and talk smack. The fact that I’m not entirely sure what they’re saying doesn’t make their showdown any less cool.

Contrast that with Ryu and Ken in Street Fighter IV who, despite having a lengthy history with each other, say and do exactly the same things before their matches regardless of their opponent.

Speaking of which, I find the King of Fighters four-button layout to be much better suited to a standard Xbox 360 controller than Street Fighter’s six-button array. By having all the attack buttons on the face of the controller, the shoulder buttons are freed up for for handy commands like dodging and knock-back blows.

One button can be used as the “Command” button — a fully programmable hot key that can execute a sequence of inputs in an instant. This means that even advanced techniques like Clark’s Rolling Sphere, a move so complicated that you earn an Achievement for pulling it off in battle, can be mapped to a single button.

The game saves one Command entry per character, so you won’t have to reprogram it each time you start a new game or try a new fighter.

The downside to the Command button is that, much like the rest of the game, there are virtually no instructions to explain how it works. While the game’s menus are fairly straightforward, Ultimate Match practically revels in its obtuseness.

It does have a list of each character’s moves — but if you don’t already know what the difference between a DM and an SDM is, you will find this information to be inscrutable.

The game’s Challenge mode is particularly infuriating in this regard, since the very goals of each challenge are often confusing. Challenge No. 11 asks me to do a combo involving a “medium jump.” I have yet to figure out what that is.

Yet the rough edges of these bonus features should not detract from the main event: The King of Fighters 2002 Ultimate Match is an exceptional fighting game. The team-based combat emphasizes strategy over quick reflexes. For each bout, you select three characters, who then appear one at a time in order. There are no mid-match character swapping or pop-in, pop-out assist moves.

Older videogames, particularly fighting games, often struggle when it comes to accessibility. There’s a steep learning curve to understanding the “language” of the genre, and this can be intimidating to newcomers. The King of Fighters 2002 Ultimate Match offers no olive branch here — with so many options, first-time players will likely have no idea where to begin. However, fighting games excel at rewarding player investment, and if you’re willing to put in the time and give Ultimate Match a chance, you will not be disappointed.

WIRED Huge roster of interesting characters; custom Command key; high replayability factor.

TIRED Instructions often unhelpful; zero concessions made towards novices; players must do their homework.

$10, SNK Playmore

Rating:

Read Game|Life’s game ratings guide.

Images courtesy SNK Playmore

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Monday, November 22, 2010

Call of Duty: Black Ops Smashes Day-One Sales Record

Pictured: Activision beating sales records to a bloody pulp.
Image courtesy Activision

Move over, Activision. Here comes Activision.

Call of Duty: Black Ops sold 5.6 million copies in 24 hours, making it the biggest entertainment launch ever, Activision said Thursday. This breaks the previous record of 4.7 million, which Activision set last year with Call of Duty: Modern Warfare 2.

“There has never been another entertainment franchise that has set opening day records for two consecutive years,” Activision CEO Bobby Kotick said in a statement.

The game is also on track to outperform last year’s five-day global sales record, which was $550 million, Kotick said.

Activision places the total one-day sales figure at $360 million, which is an okay amount of money, I guess. It makes you wonder, though — do 5.6 million people really care about Call of Duty, or did they all just want to play Zork?

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Gallery: Square Enix Shooter MindJack Features Cyborg Gorillas

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As you can see from some of these new screenshots — which include robots, guns, and cyber-apes — sci-fi cooperative shooter MindJack looks pretty damn cool.

Published by Square Enix, the action-adventure game is slated for a January 18 release on Xbox 360 and PlayStation 3. Feelplus, the company responsible for Lost Odyssey and Star Ocean: The Last Hope, is developing the game.

According to MindJack’s official website, the game will feature corrupt governments, conspiracies, and a “rogue team of agents as they fight for survival.”

But what’s most interesting is that players will be able to take control of both objects and people. The site mentions enemies, vehicles, and civilians as potential “hack” targets, saying that you’ll be able to control almost any character in the game within futuristic urban warfare.

Innovative feature or game-breaking gimmick? I guess we’ll have to wait until January to find out, but right now it seems like this is the closest we’ll ever get to playing as Psycho Mantis.

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Sunday, November 21, 2010

Gran Turismo 5 Peels Out on November 24

In its bizarre and futuristic world, Gran Turismo 5 will allow you to drive robotic devices called 'cars.'
Image courtesy Sony

Sony’s flagship racing game finally has a release date.

Gran Turismo 5 will arrive in stores November 24, Sony said Friday. Designed by Polyphony Digital, the racing game was originally slated for a March 2010 release, but has since been delayed several times.

“I can only apologize to everyone for making you wait so long,” Polyphony Digital President Kazunori Yamauchi said in a statement. “I hope that when you try out the wealth of driving experiences available in Gran Turismo 5, you will not be disappointed.”

Sony also unveiled an official list of the game’s cars and tracks. With 1,031 types of automobiles and 71 different courses, Gran Turismo 5 seems to feature a beefy amount of content.

All these delays have turned Gran Turismo 5 into a bit of a running joke within the gaming community. Now that it has a concrete release date, hopefully the game’s quality will justify its lateness.

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Saturday, November 20, 2010

Article: New Super Street Fighter DLC

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Dead Rising 2 (Achiviments)

Heey xbox fans, i bought this game and it`s amazing! but i need help with 2 achievements:

Don't you die on me!- Revive another player in Co-op.

Win Big!- Finish in first place in a TIR episode

For these both we can meet online and o a achievement trading
( ex: you die, i revive you and get the achievement, then i die and get the achivement)

Any one interested post here
obs: i know i just misspelled achievements in the title


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Friday, November 19, 2010

Article: Naughty Bear 2 and Wet 2 - Confirmed

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CoD Black Ops Stolen!

Gotta feel bad for the people who Pre-ordered from that Gamestop. Imagine going to pick yours up and to be told "Sorry your copy has been stolen".

Wow


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Thursday, November 18, 2010

Ken's Kinect Review..... take it for what it is worth.

Here are my first impressions with the Kinect.

First off, I would rate it as a 4.5 out of a possible 5.

When I booted up the Kinect, it brought me up to the intro screen and walked me through some basic things to know and then went to the calibration screen (area, noise and voice). I have found the voice commands to work almost flawlessly, noticing the only delay being the confirmation time, where I have to say yes or no to confirm a command. If you have not been auto recognized by the Kinect, a simple back and forth of one of your hands is all that is needed to activate it, and if you see your hands glowing in the lower right hand corner box, you know that you’re good to go. I placed the Kinect on top of my DLP TV to keep it away from my center speaker that is below the TV, which places it on bout my eye level when I stand up. I have a 360 slim so the set up was very easy as I didn’t need to worry about another power connection. In case your confused, the ‘calibration disk is the Adventures disk’.

When I ordered the Kinect, I also purchased the following games: Kinect Adventures (which comes with the Kinect), Dance Central, Motion Sports, Kinect Joy Ride, Kinect Sports, Kinectimals, Your Shape Fitness Evolved, Sonic Free Riders – so I have had the chance to play a good sampling of various games. I would state that even without using the Fitness games you can get a good workout, because you will be moving around… a lot.

The first thing I tested out with the Kinect was the ESPN application, and after the update download, it came up and was able to scroll left and right to find the video that I wanted to watch. When I selected the video, the Kinect drew a circle to confirm my selection and then started. I was dying to try out the voice commands, so I said Xbox pause, and the microphone appeared on the bottom with a note asking me to confirm yes or no to which I responded and it worked. I said Xbox play and yes and the story started up again. I tried rewind and fast forward and confirmed that it worked (Note in order to speed up the rewind/fast forward you need to repeat the command again).

The next thing I tried was the Video Kinect and to my surprise the update started, and then the software crashed (hung). I’m not sure if it was because this feature wasn’t really available or if it was a just bad luck, but I restarted the Xbox and have not gone back to this feature. I will not cover up problems; I want this to be a honest review.

Then I started Adventures and played a few of the games where you were in Zero Grav and had to float and move back and forth to pop the bubbles, if you wanted to rise you had to flap your arms and to sink you had to lower them. I had a lot of fun doing this, and think that Adventures is a great party game.

Kinectimals was next and I was blown away by the graphics of this game. Wow is the first word that came to mind (at least in 1080P). I picked the young tiger as my pet and then went through some of the basic playing with it, and was floored with the response of the game to my actions. If you have young kids this game is going to be a big hit. They also made it clear that this is an adventure to find a lost treasure. Even if you don’t have kids, I think this is going to be fun to play and if you like cats (I have 4) you might really like this.

Next up was Kinect Sports and I only played a few of the various sports but I loved the beach volley ball, and I think I could spend hours playing this. I also found the boxing to be fun. The bowling was very responsive; however the ball kept tracking to the right even when I was attempting to put spin on the ball. When I stepped to the left, I was able to bowl from the left part of the lane and corrected the slight drift. I can’t say that the spin wasn’t working, because I was clearly able to put some spin on the ball when I went to pick up some spares. I might have just been pushing the ball right myself, I honestly wasn’t a 200+ bowler when I bowled, so my form might be wrong. This program will be a great party game, I would recommend purchasing it.

I only played 3 Motion Sports, the boxing which was fun (I thought it was better than Kinect Sports boxing, but I did have a problem of it not picking up my uppercuts, however I had no problem with jabs or hooks be it lefts or rights. The snow skiing was very responsive, if anything, it might have been too responsive, when I made left and right turns. I destroyed my right knee running a few years ago, so staying bent in a tuck for me was difficult and noticed if I stood up, so did my skier. There are no Live features, so this could be a problem for people who want to compete on line (I didn’t try this, but have read it from other reviews and wanted to comment on this).

Your Shape Fitness is crazy good, I was really impressed with this program, and the features, my only complaint is that this game requires more distance than the other games, so if you don’t have 8 feet or more, you might want to consider one of the other fitness games. I loved the calorie burning tracking and the scan of your body into the program, and the dissolving of your body if you step outside the area of game play.

Kinect Joy Ride is fun, but you can only steer and power up (pull back, push forward), and I can see someone getting bored with this. I wouldn’t spend more than $20 on this game, and I clearly paid too much. It is a fun game, but not worth the price.

Sonic Free Riders is impressive with it’s graphics and the game does a nice job teaching you how to play, but due to my right knee I have some problems jumping (I wasn’t a great jumper when I had a good knee and was 175 pounds, and I’m worse now), so I had problems once they jumps and stunts were added, but I would recommend this game to anyone who likes skateboarding/snowboarding.

Dance Central is probably going to get the best reviews of any of the original release games for the Kinect, and it will deserve them. They teach you how to do the various moves, and even have a slow down set up to help you if you’re still not getting it. The graphics are sharp, and clearly MTV and Harmonics know music. They have about 5 to 6 different male and female characters so you can get one to your liking. My only complaint is that I really didn’t know any of the music that came with the game with the single exception of “Funky Town”. I would have like some more Rock and Pop mixed in with the original list. I like this game, but I will have to admit, I just stink at dancing.

I really didn’t pick up on any lag, but then again I was playing and not watching. I would highly recommend this, and I think it will be a great party game. I’ve have Harry Potter, Game Party In Motion, and Decca Sports Freedom (I love Amazon pre-order credits, I’ve saved a ton of money with them on these Kinect games) on order and will comment on them after I receive them.

Other than running out of some space with Your Shape (until I move my couch), I did not have any tracking issues with the Kinect. The only complaint I have with Kinect, is after playing a game or if I stopped to get a drink I had to wave my hand to reactivate my dashboard control, I could understand if I was gone for a half hour, but 2-3 minutes shouldn’t have caused this. I’m assuming that patches will be coming in the future to fix this.

Anyway, I do own a PS3 and the PS3 move (I gave that a 3 out of 5 on Amazon), but I will state for the record, I like the Kinect a whole lot better.

Ken


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MotionSports

I'm sorry I wasted my money on MotionSports. The activities are OK, but after completing one event, e.g., exercise one of the football game, you are required to return to the MAIN menu, again select football, again tell it how many players there are, wait for it to recognize you, then finally select exercise two.

How hard would it have been to take you back to the Football menu after completing a football excercise? Of course, that may have been too logical.

I can't believe the stupidity of the way MotionSports is set up.


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Wednesday, November 17, 2010

Atlus unveils The Cursed Crusade

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Article: NFS Hot Pursuit Goes Hot on Downloads

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Tuesday, November 16, 2010

Ninja Gaiden 3 News

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Monday, November 15, 2010

New Staff Members

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iOS 4.2 gets a new Gold Master release at the last minute

According to whispers around ye ol’ Rumor Mill, today was to be the big day for iOS 4.2 to start hitting iPhones, iPod Touches, and iPads everywhere. As the daylight burned, however, a new rumor popped up: due to WiFi issues on the iPad build, the launch was being pushed back a few days.

Aaaand sure enough, we’re told an ever-so-slightly modified version of iOS 4.2 for iPad has just hit the Developer Center, rockin’ a build number of “8C134b” instead of just “8C134?.

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Sunday, November 14, 2010

Gran Turismo 5: November 24. For Real This Time.

Well I’ll be… Sony has set a final, honest-to-goodness, release date for Gran Turismo 5: Wednesday, November 24, 2011 2010. Legit shocked over here.

Kazunori Yamauchi (whom Devin interviewed some time ago) has a message for everyone:

Gran Turismo 5 is an ambitious project, with challenges and complexities which have made it our version of the Apollo Space Program! When we created the original Gran Turismo back in 1997, we wanted to set a completely new precedent for the racing genre. With the technological leap onto PlayStation 3, our objective with Gran Turismo 5 was to create another great revolution which would not only satisfy our own high expectations, but would meet or even exceed the anticipation of the fans. Satisfying the loyal Gran Turismo followers is at the heart of all of our efforts, which is why it was such a difficult decision to delay the release of the game, and one which we did not take lightly. I can only apologize to everyone for making you wait so long, and I hope that when you try out the wealth of driving experiences available in Gran Turismo 5, you will not be disappointed.

Now I guess I have to get a PS3. Wonderful.

(Yeah, that’s November 24, 2010. In two weeks, in other words. Sorry.)


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Shocker: Bungie’s Activision Game Will Have A PC Port

Activision: a company! A company with presentations, presentations that contain slides. One recent slide, seen here, suggests that Bungie’s “New Title”—you’ll recall that Bungie inked a deal with Activision some months ago—will come out not only for the usual consoles, but also for the PC. How about that?

The slide also tells us that another Blizzard MMO will be coming out, and I’ve no idea what that could be. World of Warcraft 2?

Cue the jokes…

“Call of Halo: Future Warfare 3: Ultrablack Ops (Semi-Hardened Edition)”

“Call of Halo: Future Warfare 2: The Revengening”

I, however, will wait till Bungie actually shows its hand before hopping on a bandwagon of some sort.

But, hey, PC version. That’s awful nice of them.


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Saturday, November 13, 2010

Microsoft: Only 60 Percent Of Xbox 360 Owners Use It To Play Games


Flickr’d

Microsoft has sold many Xbox 360 consoles, but apparently only 60 percent of them are used for gaming. The remaining 40 percent of consoles are used for other, just-as-fun things, like watching Netflix and tweeting Opie & Anthony‘s Bobo sweet nothings. Mhmm. So said a Microsoft exec at a digital entertainment conference.

With that in mind, it certainly leads credence to whoever thinks Microsoft, if it wanted to, could become a “big player” in the TV space, à la Google TV. The Xbox 360: Mirosoft’s Trojan Horse.

Microsoft also let it be known that there’s 25 million Xbox Live subscribers, but only half of those people have the “real” Xbox Live, Xbox Live Gold.


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Seiko E-Ink Watch Now Available For Pre-Order In Japan

If you’ve been looking to slap a little E-Ink on your wrist and didn’t want to go the Phosphor route, Seiko has the watch for you. The Seiko E-Ink watch is essentially a high-tech LCD watch using E-Ink as the display medium, thereby reducing battery drain.

The watch looks pretty complex but really it’s just your standard world-time quartz. The real value is in the screen simply because, like the Kindle, you can fit a hi-res image on a postage stamp piece of E-Ink which is more than you can say for a lot of LCD devices.

The bad news? The watch is ?84,000 on Amazon.jp (a little over $1,000) which is a little pricey for my blood. I also think it looks like my Uncle’s Casio LCD watch from 1995, so there’s that.

via Engadget


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Friday, November 12, 2010

Nvidia CEO Says Current Tablets Are Worthless, Tegra 2 Will Clean Up


The cheeky head of Nvidia, Jen-Hsun Huang, frequently trashes other companies and makes announcements like how he’s going to open a can of whoop-ass on Intel. This week, he’s ragging on tablets. The iPad is spared his ire, because, let’s face it, it’s a successful and useful device. But the Galaxy Tab? “A tablet is not a large phone.”

Harsh. I wonder if this guy reads my articles?

Huang feels, like me, that the current crop of non-iPad tablets are pretty much useless one and all. The iPad works for a “beginner” tablet, and the next generation of tablets will bring new capabilities, new hardware, new tools, and so on. Nvidia thinks they’re going to be a part of that, and I don’t see why they shouldn’t be, except that the Tegra 2 hasn’t really made many waves. The new one is on its way, though (and the new new one) so we may see that change.

[via CNET]


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The New Hot Trend For Xbox

Welcome to my new blog where I will be updating you on the new Xbox Kinect. This new hot product is out and ready for family enjoyment. This is your personal place to come and visit and learn about the facts and fun about the Kinect.